What We Do

What gets made.

Brand, design, and the film that carries them. The work our hands are on for consumer brands: what the brand says, how it looks on a shelf and on a phone, and the film and sound that carry it. Made the way film is made, because that is the training.

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01 · Brand

Positioning and Identity

What the brand stands for, who it is for, and the words it uses to say so. We work from what your buyers already say rather than from a workshop, so the positioning survives contact with a real shelf. It comes out as a line, a voice, and the rules for holding both.

IncludedBrand positioning · audience definition · naming · messaging hierarchy · taglines · voice and tone · brand story · brand guidelines

What it replaces: the strategy deck that never touches the shelf.

02 · Design

Design and Packaging

The visual system and the things it produces, built to be judged at arm's length on a shelf and at thumbnail size on a phone, which are the only two sizes that decide anything. Handover includes the templates that keep it consistent after we step back.

IncludedPackaging and label systems · logo and identity systems · key art · web and landing pages · pitch and sales decks · social templates · retail and point-of-sale · merch

What it replaces: a brand studio for the system and a designer for every execution after it.

03 · Film

The Brand Film

The asset everything else hangs off. Built from something true about the business rather than a feature list, which is why people watch to the end and repeat the line afterwards. Directed and produced end to end: treatment, shoot, edit, color, sound, and delivery, because the cut is where a film gets written.

IncludedFounder stories · product films · commercials · anthem and manifesto films · launch films · editorial, color, and finishing in-house

What it replaces: a production company, a post house, and the agency layer between them.

04 · Documentary

Documentary and UGC

Some of the strongest brand assets are the least produced. Founder-led films, process pieces, and customer stories, shot the way documentaries are shot, and UGC programs that keep the feed moving between campaigns with real people in them.

IncludedFounder series · behind-the-scenes and process films · influencer campaigns · customer stories and testimonials · UGC programs and creator briefs · social-first documentary cuts

What it replaces: the in-house content team you have not hired yet.

05 · Campaign

Campaign Creative

One idea, then everything it has to become. Shot and built so the variants come out of a single day rather than three, and so the twentieth asset still looks like it came from the first.

IncludedThe hero cut · six, fifteen, and thirty second cutdowns · vertical and social-first versions · stills and key visuals · retail versions · always-on content · seasonal refreshes

What it saves: the second and third shoot you had budgeted for the cutdowns.

06 · Music

Music and Sound

We came up in music and it still shows. A brand should have a sound the way it has a logo: what plays under its films, what it owns, and what it licenses. We build that layer and wire it into everything the studio makes.

IncludedOriginal score · sonic identity · music supervision and sync licensing · artist partnerships and music videos · podcast production · live and concert capture

Credits: the Universal live film with Busta Rhymes and Q-Tip, and the concert work that came after.

07 · Direction

Creative Direction

The through-line across all of it. What the work is trying to say, what it must not say, and whether the thing in front of us is any good. Taste is the part that does not commoditize, and it is the reason the systems on the other side are worth anything at all.

IncludedCampaign direction · treatment development · outside-eye review of work in flight · ongoing brand stewardship

Available on its own: as the outside eye on work someone else is making.

How the work goes

Four phases, the same every time.

01

Read the buyer

Before an idea exists. Who buys this, what they say when nobody from the brand is listening, and what the category is arguing about. Usually days, not months.

02

Decide what to make

One direction, argued for in writing, with the reasons visible. This is where most of the value sits, so it gets the most time rather than the least.

03

Make it

Directed and produced in-house. You talk to the person doing the work, every time.

04

Put it in market and watch

The work meets a number. What the number says feeds back into the systems, so the next thing starts from further along than the last one did.

Where this comes from: feature film work with Ryan Coogler's production company, then fifteen years across political media, concerts, and a national DJ movement, with campaign work for companies whose names you already know. We came up making things in rooms where there was no second take. Directing a film and directing a system are the same job: holding a vision, coordinating specialists, and making the decisions that keep everything pointed the same way.

How this usually starts

One question about your buyer. One thing worth making.

Tell us the thing you are trying to sell and who has to believe it. We will tell you what we would make, what it takes, and what we would not bother doing.

Start the conversation
Picture Lock Studios · Los Angeles · [email protected] · 310.946.9526
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